I wasn’t planning on sharing but a few people expressed interest. These are mostly hastily scrawled, poorly spelled, shorthand. The most surprising thing I discovered during this playthrough was that every. single. level. introduced something new (an enemy type, an interactive element, a skill chain) or took safeties away (water replaced with poison bog, clouds with a bottomless pit) to raise the challenge and keep things interesting. 80 levels of novelty. I’ve been maintaining that Mimeo will be on par with a console or handheld game. Even my goal of 32 levels seems daunting held to these standards.
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The last page and a half of notes are just the titles of the development team and number of people in each role. Around 60 individuals. Holiday 2010 is breathing down my neck.
Posted 2 years ago